There were some really nice surprises in this round of Next Fest. Below are a few of the demos that I enjoyed the most. Unfortunately, as always, most of these will release into Early Access first, so it could be another couple of years before we actually get to play them.
I describe this as feeling like you're playing Puss in Boots in a Shrek film. It's a light-hearted Spanish sword fighting game, but I think it really has to be played to describe it. You play through a short introduction to the mechanics which involve sword fighting, parrying, kicking and throwing environment objects at enemies, kicking enemies at other enemies. The controls and movement were excellent, it looks like a Pixar film, lots of attention to detail. Everything came together really well to make me excited about playing the full game.
Read the reviewThis is a first person sci-fi adventure game, looks like a pretty high budget. The game itself is gorgeous (although it's a barren desert planet) and there were some really nice touches that made it feel much more immersive. Rather than key/button prompts, there were small indicators to let you know what to do, such as moving forward slightly to climb a ladder, or pressing the side of a tablet to move a slideshow along. The experience was fully voice acted, and it guides you through a short section of the game trying to discover what happened to a missing convoy. It looks like this should be really worth paying attention to when it comes out.
Read the reviewThis was just the right amount of clever for me. You enter a mansion and work through a series of rooms (all independent). There are codes all over the place, padlocks, cryptic patterns etc. Slowly you work out what goes where, and solve each puzzle, unlocking a piece of something you need for another puzzle. The contained space of each room means you know that the answer is within reach, which makes it very digestible. There's also a good amount of physics freedom, like you can put the objects you need for clues next to the puzzle.
Read the reviewThis looks to be a cross between a sort of colony sim, Star Trek, and FTL. You're on a capital ship fleeing the destruction of your home planet (ala Battlestar Galactica). Your ship has multiple decks, crew members, power, water, schedule management, alarm levels and room building. Oh and "away missions" where you can send crew out on shuttles to find resources. After an amount of time, you're forced to jump to the next star to avoid being caught. It looks like it could be really nice, as long as crew management and building are done well.
Read the reviewFrom the good people who all left CD Project Red, Gord is a village builder (a bit like Thea?). You start with half a dozen people, all with names and specialist skills, and you build a circular village (Gord) in the middle of what looks very much like Witcher country. There's already cut scenes and voice acted quests, and it looks like the game is going to be mission based (only 10) rather than open ended survival. The combat, exploration and story worked really well, but I'd be interested to see if it has any replay value when it comes out (UPDATE - no, it didn't).
Read the reviewThis is a city builder, with the twist that you're building on a steep mountain. From what I saw in the demo, it's already highly polished, and the limitations of space and altitude come together nicely. Houses work similarly to Anno; there are several classes of citizens, and they all have desires that need to be met to upgrade their houses. It looks like in the full game, much of the gameplay will revolve around causing, avoiding and mitigating avalanches. Interestingly, buildings had no cost in the demo - so every time you needed more of something you just plonked down another building. I'm not sure if that's going to be updated at release or if it's part of the design.
Read the reviewI was SO excited when I saw the announcement for this - intrigued to see them branching out in to yet another genre. As always the game is highly polished, beautifully executed and is fun to play. The UI is great and they're demonstrating yet again that they can take an existing genre and add their own unique, high quality spin to it. Unfortunately my first thought from the demo was correct - I don't see any replay value. Gameplay in the overworld is an anno clone, and the mining gameplay is great, but can gets repetitive even on the first playthrough. It's a good 8 hours entertainment, but lacks replay value and complexity.
Read the review