This was just the right amount of clever for me. The room in the demo is a traditional escape room puzzle; codes all over the place, padlocks, cryptic patterms etc. Slowly you work out what goes where, and solve each puzzle, unlocking a piece of something you need for another puzzle. The contained space means you know that the answer is within reach, which makes it very digestible. There's also a good amount of physics freedom, like you can put the objects you need for clues next to the puzzle. Good thing there are hints though, because there were a couple of puzzles I REALLY didn't get, even after I read the answers.