Weird West

I remember reading a review of a game last year where the guy's girlfriend was playing it, without any of the preconceptions that us gamers grow up with. She kept asking questions like "But why can't I do this?" "How did you know I'd be able to interact with that?". As gamers, we've learned over time subtle things like "objects looking slightly different usually mean you can interact with them". Weird West is one of the first games that I feel really starts to break out of that; if you think "I wonder if I can..." the answer is probably "yes". Aside from the very detailed simulation of the Weird West, there's also bounties, combat, stealth, looting, quests and a really excellent story.

Pros

  • Amazing art style
  • Camera and movement feel original - it's not often you move your camera and character like that in a game with this camera angle
  • Aiming is intuitive. Shooting sounds great
  • BULLET TIME
  • Multiple weapon types to play with, and you can have them all equipped at once
  • Good dialogue
  • Good / evil choices throughout (and those Telltale-style recaps after each chapter)
  • Stealth mechanics such as surprise attacks, knocking people out and hiding bodies
  • Exploration is rewarding
  • Weapons can be upgraded
  • Environmental combat effects. You can knock over water, shock it, set fire to oil - very similar to Divinity Original Sin
  • You can shoot dynamite in mid-air and make it blow up the bad guys
  • Quicksave
  • If the combat is too quick, there's a "tactical mode" which basically slows everything down, including you. It also highlights the radius of things like explosive barrels
  • Lots of books to read
  • If you clear out an area and leave the corpses, they'll be moved to the local graveyard the next time you visit the area. If you missed any loot, you can rob the graves
  • Bounty hunting and a dynamic sidequest system
  • Sometimes when you save people, they become Friends for Life - then they can show up in difficult fights to help out later on
  • If you kill certain NPCs, like the leader of a gang - you'll see members of that gang mourning their loss in other locations
  • You play as a series of 5 main heroes. When you start a new journey, your permanent bought skills carry over, and so do all the map locations you discovered
  • The heroes you play as all have very different styles and abilities. No spoilers on what the characters are, but it gives you a wide range of things to try
  • When you hire a previous hero to your posse, they are still carrying ALL of their previous inventory (keys, bars, weapons, equipment, everything), so your progress doesn't reset between characters
  • If you come up with an idea and go "I wonder if I can...", the answer is "Yes, you can"
     

It's one of those games that even at the end, I was still thoroughly enjoying the ending, rather than wanting it to be over. The last 5 minutes of the game are meaningful, explain the story, and give you interesting choices.

Cons

  • It can be difficult to target the object you want to interact with when there are several things on a table
  • I saved, let a criminal out of prison, then reloaded and he was still gone
  • The framerate in towns isn't great
  • The main quest's cutscenes are voice acted very well, but there's no voice acting for anything else
  • I wish there were some way to see my story quest progress. I took a massive break in the middle of the game, couldn't remember the history of a characters I met, and now I have no idea who they are, who I am or what I'm doing
  • I got caught "committing a minor crime" by withdrawing things from my safe deposit box at the bank
  • It took me 20 hours to realise that the numbers I'd thought were "levels" are actually % resistance to certain types of damage

Wishlist

  • It'd be nice to be able to customise horses, or have them involved in the game a bit more. Right now, you just buy a horse in the first half hour of the game, and that's it. The stables are pointless for the rest of the game
  • I'd like to be able to leave a safe area, like a town, by just going to the map and clicking the next destination instead of having to walk to the edge of the map first
  • Although the enemy AI is pretty good, it'd be nice to have better control over your followers. For example, I shot an oil lantern with a bow and arrow because I wanted to stay in stealth, but set fire to the enemy scout. My party members started shooting with guns as soon as he took damage and drew everyone's attention

Bugs

  • Sometimes when I reload, NPCs disappear or move to different places
  • Horses sometimes wander onto roofs
  • Sometimes companions just stop following you, or get teleported / stuck on something they can't get off (one of my companions is currently walking on a roof rafter and doesn't seem to want to come down)
  • I was on a side quest to find a ceremonial horn. The map updated to tell me it was in a specific cabinet, but it wasn't
  • There was a silver chest in a temple that wasn't marked as red, and none of the items were marked as stealing. I took them, and everyone started shooting at me