Icon - Calendar Released: 23 Jan 2018
Icon - Edited Reviewed: 1 Feb 2018
Platform: PC


It's been a very long time since I was so utterly absorbed by a game's atmosphere; it's probably the best exploration game I've played. It's the only game I've played that truly conveys the depth and uncertainty of the ocean whilst also being beautiful, amazing and scary. I played it twice during EA and it's awesome to see it finally released. The story elements are great, and they've made a really good job of the ending. It's clear that the team have put a ton of hard work in to making a really polished and deep game. Can't wait to see what they do next.


  • Fantastic music and atmosphere
  • Really immersive
  • You can scan everything and read PDA data entries
  • Voice logs are really well acted
  • Excellent building system that lets you build anywhere; underwater, on land or inside your submarine
  • Radio transmissions guide you to blueprints that are necessary for progressing the story
  • Interesting and beautiful vehicles
  • Decent story
  • Tons of base building pieces to scan for blueprints
  • Supports ultra-widescreen
  • Player progression and upgrades are synthesised from the natural resources and creatures around you


  • They never really fixed the object/texture pop-in, so when you're swimming into new areas, things pop into view. The view distance really isn't that far
  • No cloud saves
  • The map is pretty huge, and there's a lot of blueprints to unlock (which is excellent), but it's easy to miss something important for hours
  • A patch in July 2020 introduced a horrible stuttering when walking, and sometimes when swimming up and down. This still hasn't been fixed as of April 2021
  • Clipping can be a bit of an issue in general. I had to enable console commands to get my Seamoth back because a shark pushed it through the landscape while I was exploring a wreck
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