Satisfactory

Satisfactory is a game about automating production chains and building pretty factories. It's like 3D Factorio, but has a heavy emphasis on pretty buildings in 3D (in addition to complex production chains). It's beautiful, well optimised and totally absorbing for people who like to automate things. There's tons of content, and everything from the UI to the machines is made in loving detail. There's also a beautiful world to explore and exploit. It took me probably 3 attempts to actually get into the game, but once I got to about Phase 3 it finally clicked and I got drawn in.

Notes

There's a beautiful amount of attention to detail here. The miners play a whole animation before they start drilling. Coolant is added, then it starts drilling down before they start producing. There's a coffee mug that you can carry around and drink which occasionally clinks against your helmet. Walking into a glass wall goes "bonk" like walking into a window. The manual crafting panel slowly starts to heat up, then smokes, then goes yellow as you make more and more things in a row. It's little things like that that really make it immersive and a joyful thing to play. That is, until you hit phase 4 and the game turns into a second job.

Pros

  • The game is gorgeous. The planet is beautiful and the lighting effects make all factories look great
  • Great background music
  • Amazingly well optimised. It's a very complicated game with many many assets and it always runs flawlessly
  • Huge freedom of what to build and how
  • There's a "Hypertube" system which is basically mail tubes for yourself, for fast travel (including hypertube cannons, vehicles and late game teleportation)
  • You can overclock and underclock buildings, which lets you make systems at 100% efficiency
  • Getting a production chain finished and seeing your products being created automatically is extremely rewarding
  • Resource nodes are infinite, so once you've set something up it will run forever. On the negative side, this means there's a fixed amount you can get out of a node and you have to think about placement.
  • The dialogue is hilarious
  • The game has hundreds of hours worth of content. To the extent that most people never see the late game (4.5% of players have the achievement for finishing the game)
  • The building controls are great. What could have been a potentially clunky area of the game is actually really great. There are guides, multiple snapping modes, holograms, multiple build modes, and you can even leave a hologram of where the building will be placed and walk around it to make sure it's in the right spot before placing (and nudge it around if it isn't).
  • Mods don't disable achievements

Cons

  • I kinda dislike the alternate recipe mechanic. I'd rather there was just one way to make things
  • Progress is very VERY slow. Many people complete the game after 200+ hours
  • You can't block off slots on a container like Factorio, where you can tell a container of 24 slots to only fill 1 of those slots
  • There are no circuits
  • The train UI is basic
  • The phase of the game where you don't have renewable power yet and you just have to run around the map gathering biomass is not fun
  • You can't reverse the direction of an existing lift or conveyor
  • If you get the wrong item on a belt, the only way to fix it is to delete the belt and the machine, and everything connected to it, and rebuild it all
  • Blueprints are clunky, and not big enough considering the scale you're expected to build at
  • You can't rotate a hologram after locking it (get the Infinite Nudge mod)
  • If you remove a building or splitter, you have to also delete all the belts going into it and rebuild them
  • There are only 4 lights (!), and they're all huge. The game badly needs some smaller lighting options. Solvable with the Structural Solutions mod
  • Fluids are still buggy and unreliable in 1.0. There are dozens of posts on Reddit about diagnosing fluid problems. Floor holes being a prime bug candidate. They work for some people, but equally cause random issues for many. This is a flaw in an otherwise amazing system
  • Considering how many machines the game expects you to build in late game; it doesn't give you the tools you need to do so.  Blueprints are woefully inadequate, not big enough, and annoying to use. The hoverpack is slow and clunky. Teleporters unlock in the last 1% of the game.
  • Train stations are ridiculously large - way bigger than the factories they supply. Typically my train stations are about 5x bigger than the factory I'm delivering things to.
  • Phase 4 is where Pioneers go to die. Honestly, it took about 150 hours to do Phase 4 and it was an absolute chore. It basically just consists of creating new repetitive factories and extending train lines. In contrast, Phase 5 suddenly unlocks a load of cool recipes and two new machines, and only took me about 3 hours to finish

Bugs present in 1.0

  • If you pick up something radioactive, then sort your inventory, then delete the radioactive item, you keep taking radiation damage until you reload or die
  • Fluids are a buggy mess. Pipe holes break things. Pumps break things. Reloading the save breaks things.
  • The resource scanner periodically stops working
  • When you place a pipeline and colour it, the indicator stays orange until you reload
  • Sometimes the UI that tells you how many of something you're zooping just doesn't show up
  • Sometimes when you delete a railway, the hoverpack loses power - even though you're still within range of a power source
  • "Train signal loops into itself" almost every time I try to build a train intersection
  • Trains randomly get highlight outlines which you can see from across the map
  • When you rename a train from a station, the train names on the map don't update
  • I've collected all 118 hard drives, and the game has only registered 79 of them, so the achievement's broken
  • Dragging a belt in "Straight" mode in a straight line often finishes at a slight angle, so you have to use "Default" or "Curved" for making straight belts.