The spectacle of fighting large monsters in big sprawling, beautiful locations is definitely something that should be seen and appreciated, although I probably wouldn't recommend actually playing it. Despite being the 'most accessible' of the series so far (apparently), MHW is still an impenetrable Japanese mess of grinding, poor UI, clunky combat and tedious equipment management. Although it makes sense that fighting a huge monster would take a while; chasing each one for half an hour only to get 1-shot towards the end or accidentally killing a monster you're meant to capture (when they don't have health bars) is a huge waste of the players' time and gets old fast.
There's a quest to capture an elder dragon (Zorah Magdaros); effectively a walking volcano, literally a couple of hundred feet tall. WTF? The Zorah Magdaros encounter simultaneously manages to be a laughably terrible idea terms of plot and boring in execution:
1. It's a walking volcano, you can't _capture_ the fucking thing. It's literally a few hundred feet tall, walked across an ocean and threw an entire ship up a mountain.
2. The NPCs try to capture it by firing ballistas at it which bounce off like sticks. Then they build a big fence made of wood and are surprised when the creature walks straight through it
3. The whole game revolves around skill based 1v1 dino fights, but the big boss encounter just involves clicking cannons, then walking on to the volcano's back and shooting at stationary targets that can't hurt you for 10 minutes. It doesn't require any skill, and it's almost impossible to fail it
4. Partway through that encounter, an actual monster shows up to get in your way. You can completely ignore this creature and just dodge it's attacks for 5 minutes until the next stage of the encounter starts; nothing you do makes any difference
The final nail in the coffin for me was a sidequest to capture a flying Wyvern. Capture quests are generally a pain in the ass anyway, as you're only allowed to bring 1 or 2 traps with you. You have to trap the monster when it's on low health, but there's no indication of how much hp the monster has left. If they fail you have to either make more or abandon the quest. The only hint the game gives you is that when a monster is limping, it's ready to trap. In this case, I tracked and fought the monster for 25 minutes and it just died. No limping as it's a flying creature, 25 minutes completely wasted with no reward.
Oh yeah, and it's another one of those Japanese games THAT HAS TO HAVE IT'S TITLE IN CAPITAL LETTERS BECAUSE REASONS.