Generation Zero

Released: 26 Mar 2019
Reviewed: 29 Apr 2020
Platform: PC

Gen Zero starts out feeling like a kind of a more realistic low budget Fallout 3, until I did some reading and realised there are no NPCs in the game. You start out on an abandoned Swedish island during the cold war, and everyone has disappeared while you were on a fishing boat. You scavenge for guns and ammunition and soon discover the place has been taken over by robots. I first really started looking at the game after reading a review with the devs about how surprised they were when it was badly reviewed at launch, and the journey they've gone through to try and fix it over time. I wanted to give it a chance for that reason.


As always there's good and bad. I would hope that if this game's done well enough, the devs carry on and make something else that's unique with a bigger budget and more QA. This one is either very understaffed, or just needs more experience both in design and QA. There's potential, but the game's already been out for more than a year and I found several bugs in less than 2 hours of playing, which doesn't inspire confidence.



Bugs found in the first hour

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