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Icon - Calendar Released: 26 Apr 2019 Icon - Edited Reviewed: 5 May 2019

This is what happens when you want to capitalise on the success of The Last of Us and the popularity of open world games and combine it with a vehicle like Mad Max (PC). The result is a rushed, generic, forgettable zombie apocalype game with clunky mechanics, stripped-down crafting and repetitive combat.

Additional

- Bike controls are horrible
- Clunky UI for crafting and weapon switching
- Melee combat starts out pretty well in terms of animations; hits connect with body partss and you can dodgeroll effectively. Just as well really, because the ranged weapon aiming is awful
- Everything in crafting uses scrap, but you can only carry 10. Everything in the game can be crafted from scrap, rags and beer cans, which feels incredible shallow
- Weapon durability and fuel consumption rates are ridiculous. Most weapons last for one encounter, and take 6-9 of your max 10 scrap to repair
- In a game that focuses around a biker and his ride, the game fails in this area. The landscape is too cluttered to ride it effectively and the handling is terrible
- It's quite pretty, but FPS while riding the bike is about 20
- Deek talks to himself so much he sounds insane
- Running around an infestation area looking for nests is dull and repetitive.
- Sound design is poor; you should be able to hear where zombies are with all the noise they make, but they usually aren't where the sound effects would indicate.
- Characters are underdeveloped and there's barely any history in the game of what caused the apocalypse or what the zombies actually are

Bugs (still in the game Jan 2020)
- Some voice lines play twice
- Some subtitles show for voicelines which don't play
- One of the early missions is about following a helicopter, which was invisible
- Trying to close doors to keep zombies out teleports you to the other side of the door with the zombies
- The settings say the game has auto aim and aim tracking, but it rarely works

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