Days Gone

I played Days Gone on the PS4 when it first came out and was severely unimpressed. I was consequently really surprised to see it had Very Positive reviews when it came out on Steam, and eventually caved to giving it another go. I'm glad I did, because it turns out most of the things I disliked about it (as is often the case) were because of the PS4, not the game itself. On PS4 the framerate is abysmal, the motorbike handles like trash and the aiming is annoying. All of those are fixed on PC, and it feels like a totally different game. It runs well, the voice acting is great, and it has a decent story too. It's enjoyable, but very buggy.

Pros

  • Gorgeous - especially the landscape and the lighting
  • Way better at 120fps
  • Weather affects noise etc. Has a day/night cycle
  • Combat is actually pretty good (now that I can actually hit things)
  • Bike controls are a hundred times better on PC
  • The atmosphere is incredible
  • The cut scenes are well animated, voiced, and the characters are believable

Cons

  • No effort has been made to change the UI for PC - so we're still stuck with the wheel interface from PS4
  • Deek still talks to himself incessantly
  • First time I save and quit, then came back - it lost about an hour's progress. My save game just didn't exist anymore
  • The gas tank size is a joke, and the bike uses lots of fuel even when just rolling down hills. You have to find a new can every 2 minutes
  • As far as I can tell, it's only possible to craft things from the pop-up wheel. That means when you aren't carrying a crossbow with you, you can't make bolts for it
  • Progress is slow. After 12 hours, I'd upgraded my bike once, and bought one new gun
  • The auto-save system is useless. Had to play several missions twice
  • Overall, I think the game is way too long
  • Running around an infestation area looking for nests is dull and repetitive
  • Deacon stumbles across a random injector at a NERO checkpoint, and they couldn't come up with a better reason than "why the hell not?" - seriously? If you were exploring an abandoned medical checkpoint, would you just inject yourself with the first random syringe you find to see what it does?

Bugs

  • Boozer teleported from the fight scene to the van in the first road block
  • As soon as enemy humans aren't directly visible, their movements (and their markers) change to moving at about 2fps. Presumably to improve performance, but it does make it harder to tell where they're going
  • Sometimes when you try to interact with something, Deacon just moves around it without touching it for ages
  • When I finished browsing a store and closed the window, the guard nearest to me just dropped in from the sky
  • I entered a building during a fight, and all the furniture was invisible, but still in the way
  • Some voice lines play twice
  • Some subtitles show for voice lines which don't play
  • One of the early missions is about following a helicopter, which was invisible
  • I tried to close a door to keep the zombies out of a med-unit. The game closed the door, then teleported my to the other side with the zombies
  • Even after you've cleared an infestation zone - if you go back to it later and walk away, Deacon says "I guess I'll come back and finish clearing this infestation zone later"