First off - good on you for releasing a demo! It's a great idea, but way too clunky for me to stick with it. I really like the artwork and the kind of top-down 2D-but-still-3D approach. However, the way the camera swings wildly when you're aiming is almost motion-sickness inducing and makes it difficult to hit what you're aiming at. Translation and voice acting needs to be completely re-done; the intro scene is almost incomprehensible with pauses in the wrong places, emphases on the wrong words, mispronunciations and spelling mistakes.