Batman: Arkham Knight

Arkham Knight is a fantastic end to the Arkham series. It's miles ahead of it's two predecessors, fully realising it's potential as a big open world Batman game. The combat is even better, movement has been perfected, and the graphics are amazing. I'm really glad I pushed through the other two games to get to this one.

Pros

  • New engine. Looks waaaaay better
  • The Batmobile is awesome
  • Really cool new abilities, like multi-silent takedowns, throw counters and environmental takedowns
  • I really like that upgrade points aren't just tied to XP anymore, you earn them from challenges
  • A very short time into the game, you start hallucinating Joker. He's everywhere with you - hanging out on corners, looking off rooftops, making little comments about things, sneaking around in vents - it's so well done and very funny
  • Huge map that actually gives you space to fly around without landing
  • The evidence scanner crime scene reconstruction is interesting, well voiced, and works really well (even though most of them are extremely unrealistic)
  • While the previous games only made incremental changes to the formula, this feels like a totally fresh, yet familiar, game
  • The combat is just so impressive to watch. Sometimes you've got an ally, and can do an ally takedown where you both work together to clothesline a thug

Cons

  • The car is great, but it's over-used. Coming from the previous games, you'd kind of expect the car to just be a way to get around the city faster and maybe some combat. But it's used in Every. Single. Mission. Every main and sidequest requires the car for some obscure reason, and I ended up feeling like I was just opening up pathways to be able to bring my disabled friend rather than having a useful tool
  • Scarecrow was eaten by Killer Croc in Arkham City, yet here he is again
  • The button for Detective Mode has been the same for 3 games in a row. Now they've changed it and put the Batmobile call button on what used to be detective mode... why not just put the Batmobile call on the new button?
  • They also changed the button to enter a grate from RT+A to RT+B
  • The Batmobile frequently became unresponsive - either stuck going in a certain direction or not moving
  • I'm not sure how driving into people and cars on the streets at 700 miles an hour in a rocket-powered electrified tank fits into Batman's "no killing people" ethos
  • Instead of locking on to a target, the disruptor now has to be manually aimed at guns, which is fiddly on a controller